Create mysteeeerious patterns to cast mysteeeerious spells on two to five mysteeeerious players.
Those Iron Chef guys were wimps. Their ingredients never fought back, and only the giant squid had a chance of driving them insane. But you’re not wimps. Oh no. You’re up to the challenge of non-euclidean food preparation for 2 to 5 chefs.
Remembering those matches rewards you with some strategy for two to four players.
Pattern placement and deduction for two to four pattern-seekers.
A runaway maze game for two to four subatomic particles.
A post-zombie apocalypse game of entrepreneurship for two or four players.
A game of espionage gone horribly awry for 4 players.
A game of strategy, resource management, planning, and diplomacy for three to eight players.
A trick-taking game with hidden trump for three to four players and a Pinochle deck.
A simultaneous, real time, high speed card game for two to four players.