A casual game with negotiation, voting, and interaction, resting atop a simple roll-and move foundation, with a splash of variable special player powers thrown in for good measure.
A game for three to six secret-keeping rule enforcers by Jonathan Leistiko
A very, very lightweight trick-taking game for three to six R.E.M. fans.
A red-hot, oozy, territory claiming game for two to six players.
A game of intrigue and murder on the Scottish moors for 3 to 6 people on a search for past lives.
A chance-heavy game for 2 to 6 players looking for one big score (or two, or three…).
A five-suited contest for ownership of an ewe for 3 to 6 players.
A whacky game for two or more players.
A strategic territory-claiming resource management game for three, four, or six (and possibly two) hyperevolved lunar whales.
A trick-taking game for 3 or more players that favors the underdog