60 minutes

Magic Spell

A combination of Concentration and Scrabble, set in a “magician’s school”. For three or four students of the mystical arts.

Run, Hamster, Run! (Version 2.1)

a somewhat cut-throat strategy game for two to five players

'Dillos In Austin

You think road construction is bad in your town? You should try living in Austin. Even without road construction, the signage is confusing and the drivers are absolutely nuts. The only thing that could make navigating the city more challenging is if if the roads actually shifted and changed while you’re driving.

‘Dillos in Austin: A simulation for 2 to 4 ground-dwelling armored rodents. [Dillos aren’t rodents.—Ed.]

Tumblewords

Tumblewords: It’s like a cross between that game where you make words with tiles and that game where you drop checkers into a vertical grid. For two wordsmiths.

Peep War, 2005 revision

Lead your jellybean and marshmallow chick army to victory against one to five of your friends in Peep War: The world’s first edible war game.

Navigator

Investigate and explore with two to four detectives and a map.

SpellCycles

Create mysteeeerious patterns to cast mysteeeerious spells on two to five mysteeeerious players.

Cthulbeque

Those Iron Chef guys were wimps. Their ingredients never fought back, and only the giant squid had a chance of driving them insane. But you’re not wimps. Oh no. You’re up to the challenge of non-euclidean food preparation for 2 to 5 chefs.

Petri

Watch two to six organisms multiply and spread in this strategic territory-claiming, piece-elimination game with a strong dose of chance.

Pitter Pattern

Pattern placement and deduction for two to four pattern-seekers.

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